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PLEIN AIR ENVIRONMENT

The aim for this project was to capture a joyful and ethereal atmosphere using realistic assets. To accomplish this, I leaned heavily into light's ability to convey emotion. My primary references were film photographs and Romantic landscape paintings. 

concept and paintings made in Procreate, modeled in Maya, textured in Substance Painter, assembled and

rendered in Unreal Engine

Responsible for all except for foliage and rock assets (sourced from Quixel Megascans).

MainSequence.0064.jpg
MainSequence.0064-3.jpg
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